/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

import SwiftUI
import Spine

struct MainView: View {
    var body: some View {
        List {
            Section {
                NavigationLink("Simple Animation") {
                    SimpleAnimation()
                }
                NavigationLink("Play/Pause") {
                    PlayPauseAnimation()
                }
                NavigationLink("Animation State Listener") {
                    AnimationStateEvents()
                }
                NavigationLink("Debug Rendering") {
                    DebugRendering()
                }
                NavigationLink("Dress Up") {
                    DressUp()
                }
                NavigationLink("IK Following") {
                    IKFollowing()
                }
                NavigationLink("Physics") {
                    Physics()
                }
                NavigationLink("Disable Rendering") {
                    DisableRendering()
                }
            } header: {
                Text("Swift + SwiftUI")
            }
            Section {
                NavigationLink("Simple Animation") {
                    SimpleAnimationViewControllerRepresentable()
                        .navigationTitle("Simple Animation")
                        .navigationBarTitleDisplayMode(.inline)
                }
            } header: {
                Text("ObjC + UIKit")
            } footer: {
                HStack {
                    Spacer()
                    Text("Spine \(Spine.version)")
                        .font(.footnote)
                        .foregroundColor(.secondary)
                    Spacer()
                }
            }
        }
        .navigationTitle("Spine Examples")
    }
}

#Preview {
    NavigationView {
        MainView()
    }
}
